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<div class="textblock">Here is a list of all documented files with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span><span onclick="javascript:toggleLevel(6);">6</span><span onclick="javascript:toggleLevel(7);">7</span>]</div><table class="directory">
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<tr id="row_0_0_2_0_6_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="small__vectors_8h_source.html"><span class="icondoc"></span></a><b>small_vectors.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_1_" class="arrow" onclick="toggleFolder('0_0_2_1_')">&#9654;</span><span id="img_0_0_2_1_" class="iconfclosed" onclick="toggleFolder('0_0_2_1_')">&#160;</span><a class="el" href="dir_a0c731e385f44f5875b98ab421c8bac1.html" target="_self">base_geometry</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__geometry_8h_source.html"><span class="icondoc"></span></a><a class="el" href="base__geometry_8h.html" target="_self">base_geometry.h</a></td><td class="desc">Shape is the base class for all geometries </td></tr>
<tr id="row_0_0_2_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_2_" class="arrow" onclick="toggleFolder('0_0_2_2_')">&#9654;</span><span id="img_0_0_2_2_" class="iconfclosed" onclick="toggleFolder('0_0_2_2_')">&#160;</span><a class="el" href="dir_f564752dc24125918d43f2c144546267.html" target="_self">bodies</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_2_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="all__types__of__bodies_8h_source.html"><span class="icondoc"></span></a><a class="el" href="all__types__of__bodies_8h.html" target="_self">all_types_of_bodies.h</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_2_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="base__body_8cpp.html" target="_self">base_body.cpp</a></td><td class="desc">Here, Functions belong to BaseBody, RealBody and FictitiousBody are given </td></tr>
<tr id="row_0_0_2_2_2_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__body_8h_source.html"><span class="icondoc"></span></a><a class="el" href="base__body_8h.html" target="_self">base_body.h</a></td><td class="desc">This is the base classes of <a class="el" href="namespace_s_p_h.html">SPH</a> bodies. The real body is for that with cell linked list and the fictitious one does not. <br />
 Before the definition of the <a class="el" href="namespace_s_p_h.html">SPH</a> bodies, the shapes with complex geometries, i.e. those are produced by advanced binary operation, such as intersection, should be produced first. Then, all shapes used in body definition should be either contain or not contain each other. Partial overlap between them are not premitted </td></tr>
<tr id="row_0_0_2_2_3_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="body__relation_8cpp.html" target="_self">body_relation.cpp</a></td><td class="desc">Here, Functions belong to BaseBody, RealBody and FictitiousBody are given </td></tr>
<tr id="row_0_0_2_2_4_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="body__relation_8h_source.html"><span class="icondoc"></span></a><a class="el" href="body__relation_8h.html" target="_self">body_relation.h</a></td><td class="desc">The topological relations between bodies are described here </td></tr>
<tr id="row_0_0_2_2_5_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="fluid__body_8cpp.html" target="_self">fluid_body.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_2_6_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="fluid__body_8h_source.html"><span class="icondoc"></span></a><a class="el" href="fluid__body_8h.html" target="_self">fluid_body.h</a></td><td class="desc">This is the class for bodies used for fluid </td></tr>
<tr id="row_0_0_2_2_7_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="solid__body_8cpp.html" target="_self">solid_body.cpp</a></td><td class="desc">This is the class for bodies used for solid BCs or Elastic structure </td></tr>
<tr id="row_0_0_2_2_8_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="solid__body_8h_source.html"><span class="icondoc"></span></a><a class="el" href="solid__body_8h.html" target="_self">solid_body.h</a></td><td class="desc">This is the class for bodies used for solid BCs or Elastic structure </td></tr>
<tr id="row_0_0_2_3_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_3_" class="arrow" onclick="toggleFolder('0_0_2_3_')">&#9654;</span><span id="img_0_0_2_3_" class="iconfclosed" onclick="toggleFolder('0_0_2_3_')">&#160;</span><a class="el" href="dir_9026e03284905131c5b7fb3dd81a9f43.html" target="_self">include</a></td><td class="desc"></td></tr>
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<tr id="row_0_0_2_4_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="in__output_8h_source.html"><span class="icondoc"></span></a><a class="el" href="in__output_8h.html" target="_self">in_output.h</a></td><td class="desc">Classes for input and output functions </td></tr>
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<tr id="row_0_0_2_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="all__kernels_8h_source.html"><span class="icondoc"></span></a><a class="el" href="all__kernels_8h.html" target="_self">all_kernels.h</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_5_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="base__kernel_8cpp.html" target="_self">base_kernel.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_5_2_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__kernel_8h_source.html"><span class="icondoc"></span></a><a class="el" href="base__kernel_8h.html" target="_self">base_kernel.h</a></td><td class="desc">This is the base classes of kernel functions. Implementation will be implemented in derived classes. The kernal function define the relevance between two neighboring particles. Basically, the further the two particles, the less relevance they have. <br />
 </td></tr>
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<tr id="row_0_0_2_5_4_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="kernel__hyperbolic_8h_source.html"><span class="icondoc"></span></a><a class="el" href="kernel__hyperbolic_8h.html" target="_self">kernel_hyperbolic.h</a></td><td class="desc">Here, we define hyperbolic kernel functions </td></tr>
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<tr id="row_0_0_2_5_6_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="kernel__wenland__c2_8h_source.html"><span class="icondoc"></span></a><a class="el" href="kernel__wenland__c2_8h.html" target="_self">kernel_wenland_c2.h</a></td><td class="desc">This is the class for Wenland kernel </td></tr>
<tr id="row_0_0_2_6_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_6_" class="arrow" onclick="toggleFolder('0_0_2_6_')">&#9654;</span><span id="img_0_0_2_6_" class="iconfclosed" onclick="toggleFolder('0_0_2_6_')">&#160;</span><a class="el" href="dir_536e372c8df10cac250269553cb892e1.html" target="_self">materials</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_6_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="all__materials_8h_source.html"><span class="icondoc"></span></a><a class="el" href="all__materials_8h.html" target="_self">all_materials.h</a></td><td class="desc">This is the header file that user code should include to pick up all material </td></tr>
<tr id="row_0_0_2_6_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__material_8h_source.html"><span class="icondoc"></span></a><a class="el" href="base__material_8h.html" target="_self">base_material.h</a></td><td class="desc">This is the base classes of all materials. A function in a derived material class returns a value with the inputs from the particle data. Basically, it is a interface from which one can access derived material by dynamic cast. Note that the derived material may have position dependent or local properties </td></tr>
<tr id="row_0_0_2_6_2_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="diffusion__reaction_8cpp.html" target="_self">diffusion_reaction.cpp</a></td><td class="desc">These are classes for diffusion and reaction properties </td></tr>
<tr id="row_0_0_2_6_3_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="diffusion__reaction_8h_source.html"><span class="icondoc"></span></a><b>diffusion_reaction.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_6_4_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="elastic__solid_8cpp.html" target="_self">elastic_solid.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_6_5_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="elastic__solid_8h_source.html"><span class="icondoc"></span></a><a class="el" href="elastic__solid_8h.html" target="_self">elastic_solid.h</a></td><td class="desc">These are classes for define properties of elastic solid materials. These classes are based on isotropic linear elastic solid. Several more complex materials, including neo-hookean, FENE noe-hookean and anisotropic muscle, are derived from the basic elastic solid class </td></tr>
<tr id="row_0_0_2_6_6_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="weakly__compressible__fluid_8cpp.html" target="_self">weakly_compressible_fluid.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_6_7_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="weakly__compressible__fluid_8h_source.html"><span class="icondoc"></span></a><a class="el" href="weakly__compressible__fluid_8h.html" target="_self">weakly_compressible_fluid.h</a></td><td class="desc">Desrcibe the weakly compressible fluid which is used model incompressible fluids. Here, we have included serveral equation of states. Futhermore, A typical non-newtonian fluid model is included. <br />
 </td></tr>
<tr id="row_0_0_2_7_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_7_" class="arrow" onclick="toggleFolder('0_0_2_7_')">&#9654;</span><span id="img_0_0_2_7_" class="iconfclosed" onclick="toggleFolder('0_0_2_7_')">&#160;</span><a class="el" href="dir_664aadec83babd04e42f891655759e8d.html" target="_self">mesh_system</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_7_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="mesh__system_8h_source.html"><span class="icondoc"></span></a><b>mesh_system.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_8_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_8_" class="arrow" onclick="toggleFolder('0_0_2_8_')">&#9654;</span><span id="img_0_0_2_8_" class="iconfclosed" onclick="toggleFolder('0_0_2_8_')">&#160;</span><a class="el" href="dir_61d72b4dd46479d55af927dc89c7a78c.html" target="_self">meshes</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_8_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="all__meshes_8h_source.html"><span class="icondoc"></span></a><a class="el" href="all__meshes_8h.html" target="_self">all_meshes.h</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_8_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="base__mesh_8cpp.html" target="_self">base_mesh.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_8_2_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__mesh_8h_source.html"><span class="icondoc"></span></a><a class="el" href="base__mesh_8h.html" target="_self">base_mesh.h</a></td><td class="desc">This is the base classes of mesh, which describe ordered and indexed data sets. Depending on application, there are different data saved on the mesh. The intersection points of mesh lines are called grid points, the element enclosed by mesh lines (2D) or faces (3D) called cells. The mesh line or face are also called cell faces. Grid points are also called cell corners </td></tr>
<tr id="row_0_0_2_8_3_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="mesh__cell__linked__list_8cpp.html" target="_self">mesh_cell_linked_list.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_8_4_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="mesh__cell__linked__list_8h_source.html"><span class="icondoc"></span></a><a class="el" href="mesh__cell__linked__list_8h.html" target="_self">mesh_cell_linked_list.h</a></td><td class="desc">Here gives the classes for managing cell linked lists. This is the basic class for building the particle configurations </td></tr>
<tr id="row_0_0_2_8_5_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="my__memory__pool_8h_source.html"><span class="icondoc"></span></a><b>my_memory_pool.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_9_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_9_" class="arrow" onclick="toggleFolder('0_0_2_9_')">&#9654;</span><span id="img_0_0_2_9_" class="iconfclosed" onclick="toggleFolder('0_0_2_9_')">&#160;</span><a class="el" href="dir_0b0b29784d568c2e768be42fb24e099b.html" target="_self">network</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_9_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="kd__tree_8hpp_source.html"><span class="icondoc"></span></a><b>kd_tree.hpp</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_9_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="network_8h_source.html"><span class="icondoc"></span></a><b>network.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_" class="arrow" onclick="toggleFolder('0_0_2_10_')">&#9654;</span><span id="img_0_0_2_10_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_')">&#160;</span><a class="el" href="dir_05f659066ce4fa1dc9c19bd298f55a53.html" target="_self">particle_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_0_" class="arrow" onclick="toggleFolder('0_0_2_10_0_')">&#9654;</span><span id="img_0_0_2_10_0_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_0_')">&#160;</span><a class="el" href="dir_5631357021296f4dcfd6d6f098bb5839.html" target="_self">active_muscle_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_0_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="active__muscle__dynamics_8cpp.html" target="_self">active_muscle_dynamics.cpp</a></td><td class="desc">In is file, we define functions decleared in active muscle dynamics.h </td></tr>
<tr id="row_0_0_2_10_0_1_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="active__muscle__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="active__muscle__dynamics_8h.html" target="_self">active_muscle_dynamics.h</a></td><td class="desc">In is file, we declear muscle dynamics which is driven by an external injection of energy </td></tr>
<tr id="row_0_0_2_10_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_1_" class="arrow" onclick="toggleFolder('0_0_2_10_1_')">&#9654;</span><span id="img_0_0_2_10_1_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_1_')">&#160;</span><a class="el" href="dir_4df800dd465e306f983e2b011c0f5cce.html" target="_self">diffusion_reaction_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_1_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="particle__dynamics__diffusion__reaction_8h_source.html"><span class="icondoc"></span></a><b>particle_dynamics_diffusion_reaction.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_2_" class="arrow" onclick="toggleFolder('0_0_2_10_2_')">&#9654;</span><span id="img_0_0_2_10_2_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_2_')">&#160;</span><a class="el" href="dir_208f8e9dfef2048ad5068f9fd6b43344.html" target="_self">electro_physiology</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_2_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="electro__physiology_8cpp.html" target="_self">electro_physiology.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_2_1_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="electro__physiology_8h_source.html"><span class="icondoc"></span></a><b>electro_physiology.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_3_" class="arrow" onclick="toggleFolder('0_0_2_10_3_')">&#9654;</span><span id="img_0_0_2_10_3_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_3_')">&#160;</span><a class="el" href="dir_10dda0e2645f5e27421da6569ce3393b.html" target="_self">external_force</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_3_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="external__force_8h_source.html"><span class="icondoc"></span></a><a class="el" href="external__force_8h.html" target="_self">external_force.h</a></td><td class="desc">Here, we define the base external foce class </td></tr>
<tr id="row_0_0_2_10_4_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_4_" class="arrow" onclick="toggleFolder('0_0_2_10_4_')">&#9654;</span><span id="img_0_0_2_10_4_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_4_')">&#160;</span><a class="el" href="dir_2125208f0dbfe82854692add7fe7e660.html" target="_self">fluid_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_4_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="fluid__dynamics_8cpp.html" target="_self">fluid_dynamics.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_4_1_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="fluid__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="fluid__dynamics_8h.html" target="_self">fluid_dynamics.h</a></td><td class="desc">Here, we define the algorithm classes for fluid dynamics </td></tr>
<tr id="row_0_0_2_10_5_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_5_" class="arrow" onclick="toggleFolder('0_0_2_10_5_')">&#9654;</span><span id="img_0_0_2_10_5_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_5_')">&#160;</span><a class="el" href="dir_7538e779a38480aebc751ff8f570f700.html" target="_self">general_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_5_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="general__dynamics_8cpp.html" target="_self">general_dynamics.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_5_1_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="general__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="general__dynamics_8h.html" target="_self">general_dynamics.h</a></td><td class="desc">This is the particle dynnamics apllicable for all type bodies </td></tr>
<tr id="row_0_0_2_10_6_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_6_" class="arrow" onclick="toggleFolder('0_0_2_10_6_')">&#9654;</span><span id="img_0_0_2_10_6_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_6_')">&#160;</span><a class="el" href="dir_1dd582cff000cf75ea84e164a2ecd62f.html" target="_self">observer_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_6_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="observer__dynamics_8cpp.html" target="_self">observer_dynamics.cpp</a></td><td class="desc">Here, Functions defined in observer_dyanmcis.h are detailed </td></tr>
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 </td></tr>
<tr id="row_0_0_2_10_7_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_7_" class="arrow" onclick="toggleFolder('0_0_2_10_7_')">&#9654;</span><span id="img_0_0_2_10_7_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_7_')">&#160;</span><a class="el" href="dir_523da3aec68e59a418cce3f276a301ba.html" target="_self">relax_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_7_0_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="relax__dynamics_8cpp.html" target="_self">relax_dynamics.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_7_1_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="relax__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="relax__dynamics_8h.html" target="_self">relax_dynamics.h</a></td><td class="desc">This is the classes of particle relaxation in order to produce body fitted initial particle distribution. <br />
 </td></tr>
<tr id="row_0_0_2_10_8_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_8_" class="arrow" onclick="toggleFolder('0_0_2_10_8_')">&#9654;</span><span id="img_0_0_2_10_8_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_8_')">&#160;</span><a class="el" href="dir_7195eba4309c1334c83090581898beba.html" target="_self">solid_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_8_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span id="arr_0_0_2_10_8_0_" class="arrow" onclick="toggleFolder('0_0_2_10_8_0_')">&#9654;</span><span id="img_0_0_2_10_8_0_" class="iconfclosed" onclick="toggleFolder('0_0_2_10_8_0_')">&#160;</span><a class="el" href="dir_a77adb4c96a99d50807914f6ef7e5fb6.html" target="_self">collision_dynamics</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_8_0_0_" style="display:none;"><td class="entry"><span style="width:112px;display:inline-block;">&#160;</span><a href="collision__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="collision__dynamics_8h.html" target="_self">collision_dynamics.h</a></td><td class="desc">Here, we define the algorithm classes for solid dynamics </td></tr>
<tr id="row_0_0_2_10_8_1_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="solid__dynamics_8cpp.html" target="_self">solid_dynamics.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_8_2_" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><a href="solid__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="solid__dynamics_8h.html" target="_self">solid_dynamics.h</a></td><td class="desc">Here, we define the algorithm classes for solid dynamics </td></tr>
<tr id="row_0_0_2_10_9_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="all__particle__dynamics_8h_source.html"><span class="icondoc"></span></a><b>all_particle_dynamics.h</b></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_10_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="all__physical__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="all__physical__dynamics_8h.html" target="_self">all_physical_dynamics.h</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_11_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icondoc"></span><a class="el" href="base__particle__dynamics_8cpp.html" target="_self">base_particle_dynamics.cpp</a></td><td class="desc"></td></tr>
<tr id="row_0_0_2_10_12_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__particle__dynamics_8h_source.html"><span class="icondoc"></span></a><a class="el" href="base__particle__dynamics_8h.html" target="_self">base_particle_dynamics.h</a></td><td class="desc">This is for the base classes of particle dynamics, which describe the interaction between particles. These interactions are used to define <br />
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<tr id="row_0_0_2_10_13_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="base__particle__dynamics_8hpp_source.html"><span class="icondoc"></span></a><a class="el" href="base__particle__dynamics_8hpp.html" target="_self">base_particle_dynamics.hpp</a></td><td class="desc">This is the implementation of the template class for 3D build </td></tr>
<tr id="row_0_0_2_10_14_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><a href="particle__dynamics__algorithms_8h_source.html"><span class="icondoc"></span></a><a class="el" href="particle__dynamics__algorithms_8h.html" target="_self">particle_dynamics_algorithms.h</a></td><td class="desc">This is the classes for algorithms particle dynamics.  Generally, there are four types dynamics. One is without particle interaction. One is with particle interaction within a body. One is with particle interaction between a center body and other contacted bodies. Still another is the combination of the last two. For the first dynamics, there is also reduce dynamics which carries reduced operations through the particles of the body </td></tr>
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